Margaret’s Garden

Told across two timelines, this ten episode series details the tale of Everton, it’s rise, and it’s fall.

In the aftermath of WWII, Ernie and Eddie Everett feel the world has become unsafe, more had changed than stayed the same. Ernie wanted to create a suburban paradise, while Eddie had a mysterious tome that promised safety and the return to civility. Together, they created Everton, a town laid out in nonsensical turns, roads lined with “energy siphons” instead of streetlights, and then, everyone vanished in the night. Everton turned into a bed of conspiracy theories and mystery, but that was seventy years ago.

Now, two agents are sent to investigate the abandoned town after a strange blackout, but they find themselves transported to another world entirely, where they’ll find out what actually happened to the townsfolk of Everton. Cosmonauts, Dishonored Kings, Strange Creatures and more await Agents Washington and Harris, as they venture into Margaret’s Garden.

The show artwork depicts a dead body lying on a stage. Behind it hangs a theater curtain in the shape of a woman's silhouette.
The show artwork depicts a dead body lying on a stage. Behind it hangs a theater curtain in the shape of a woman's silhouette.

Margaret’s Garden

Everton was the perfect American suburb, cookie-cutter homes full of every modern appliance inagminable, green grass, and shopping malls… but that was 70 years ago. Now the town sits empty and rotting. Something beneath the suburbs stirs and threatens to change everything.

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